Dark presentation render of the AR game vacuum cleaner

Graduation project · Product + AR experience

AR Game
Vacuum Cleaner

Turning a daily cleaning task into a physical game children can choose to join.

The project combines a modular vacuum cleaner, phone fixture and augmented-reality game into one physical-digital system. Cleaning movement becomes gameplay: the cleaner acts as a spaceship while dust enemies appear through the phone.

Industrial DesignAR InteractionUnity + Vuforia
View original Behance presentation ↗

01

From household friction to play.

Parents can struggle to involve children in routine housework. The project turns that tension into the starting point for a game driven by cleaning movement.

Research illustration of a parent cleaning while a child plays a game

Problem · Research

Housework competes with the activities children already want to do.

The research reframed cleaning from a task that requires repeated reminders into an activity that can create participation and a sense of achievement.

Solution · AR game

The vacuum cleaner becomes the spaceship in the story.

Children clean the floor to attack generated dust enemies, collect materials and continue the game through a connected forging mode.

Vacuum cleaner and mobile app concept screensDust Hunter game characterDust enemy character lineup
01

Vacuuming game

Clean, attack enemies and collect materials and experience points.

02

Forging game

Turn collected materials into equipment for the main spaceship.

02

Shape first. Then test it by hand.

Form exploration moves from broad silhouette studies to more resolved handheld proportions before foam models test what the sketches cannot show.

Vacuum cleaner form exploration sketch 1
Vacuum cleaner form exploration sketch 2
Vacuum cleaner form exploration sketch 3
Vacuum cleaner form exploration sketch 4
Vacuum cleaner form exploration sketch 5
Vacuum cleaner form exploration sketch 6
Vacuum cleaner form exploration sketch 7
Vacuum cleaner form exploration sketch 8
Vacuum cleaner form exploration sketch 9
Vacuum cleaner form exploration sketch 10
Vacuum cleaner form exploration sketch 11
Vacuum cleaner form exploration sketch 12

Draft models

Foam studies checked hand feel, proportion and the simplest viable form.

Physical studies turn the sketch wall into something that can be held, compared and simplified before 3D definition.

Foam draft model study 1
Foam draft model study 2
Foam draft model study 3
Foam draft model study 4

03

Physical form × digital prototype.

Product form, phone-based AR and physical play tests develop together so the experience can be evaluated as one system rather than separate objects.

Handheld vacuum render
Vacuum cleaner docked with the floor head
Full upright vacuum cleaner render
Handle and control detail render

APP prototype

A playable mobile AR prototype built with Unity and Vuforia.

The prototype connected the phone experience to the physical vacuum model so the interaction could be tested as a real combined system, not only as interface screens.

UnityVuforiaInteractive AR
Unity development screen showing the AR game prototype
Physical play test using the vacuum cleaner and AR game

04

One vacuum. A complete play-and-clean system.

The final concept links cleaner, phone fixture, storage and three suction heads so physical configuration directly changes how the AR game is played.

Final vacuum cleaner system shown with AR enemy characters

Final product system

Three cleaning tools become three different AR weapons.

Floor, bed and flat tips support different cleaning situations; the selected suction head also changes the weapon represented in the game.

Handheld vacuum cleaner and floor-head configuration

Configurations

Storage, handheld use and swappable heads are read together as one product architecture.

Rear view showing accessory storage on the upright vacuum
Handheld vacuum cleaner configuration
Floor suction head
Floor suction head
Bed suction head
Bed suction head
Flat tip
Flat tip

Usage scenarios

Mount the phone. Start the game. Let cleaning movement drive the interaction.

The phone fixture keeps the screen in the physical cleaning experience while enemies, attacks and rewards appear through AR.

01

Mount

02

Choose tool

03

Clean + play

Vacuum cleaner used with a mounted phone
Handheld cleaning mode with the mobile game
Alternate suction head used with the mobile game
First-person AR vacuum gameplay screen

06

From login to play to progression.

The mobile experience moves through story setup, daily tasks, physical tool selection, AR gameplay and forging rewards as one continuous loop.

APP experience

Story, task, tool choice and gameplay remain connected to the physical cleaner.

The sequence is grouped by intent so the relationship between game progress and the physical cleaning action is visible at a glance.

Each suction head represents a different cleaning situation and a different AR weapon, linking the tool mounted on the vacuum to what appears on screen.

01

Onboarding & story

Enter the experience and establish the game narrative before cleaning begins.

Login page
Comic plot introduction

02

Home & tasks

The home planets, profile and task structure turn progress into something visible between play sessions.

Home page - green planet
Home page - yellow planet
Personal information
Task page

03

Choose a tool. Change the game.

Selecting a physical suction head changes the gameplay mode and the AR weapon represented on screen.

Vacuum tool selection
Floor suction head gameplay
Bed suction head gameplay
Flat suction head gameplay

04

Forge what you collected

Materials earned while vacuuming continue into a forging library, closing the loop between cleaning and game progression.

Forging library

Cleaning becomes the controller.

A graduation project connecting industrial design, a physical prototype and an AR game into one continuous interaction.

Back to work